Updated: 6/1/2005; 12:00:00 PM

 Tuesday, May 24, 2005

"Crunch Mode" and Sleep 

The Adventures of Accordion Guy in the 21st Century Joey deVilla's Weblog — [This article was also posted in The Farm.]

Why Crunch Mode Doesn't Work: 6 Lessons is an article that I meant to link to ages ago, and is presented here for the sake of completeness.


"Crunch mode" -- working extra hours each day for extended periods in

order to meet a (usually arbitrary and unrealistic) deadline -- is a

term that's familiar to programmers, especially any who've worked at a

small firm or start-up over the past 10 years. Unfortunately, with the

rise of concepts like "Internet Time" and the apparent need for

companies to do more with fewer resources, crunch mode is becoming such

an accepted way of life -- in fact, one company even boasts about its "crunch mode accomodations" [my thanks to Jason Della Rocca's entry in Reality Panic for that link].


The belief that crunch mode works may stem from the fact that our work

doesn't look like work. Programming is most often done in a seated

position, and being a labour of the mind, a programmer may be wrestling

with concepts that drive the engines of commerce or an airliner, but

appear to others only to be staring into space. Like our work, the

end-product is also invisible. As David Allen astutely points out in Getting

Things Done (considered by many geeks to be a must-have book):

In

he old days, work was self-evident. Fields were to be plowed, machines

tooled, boxes packed, cows milked, widgets cranked. You knew what work

had to be done -- you could see it. It was clear when work was

finished, or not finished. [from page 5 of Getting Things Done]




Visible or not, it's still labour, and labour is tiring. Sooner or

later, the Law of Dimishing Returns comes into effect. The graph below is taken from Why Crunch Mode Doesn't Work and shows worker productivity over time:




This graph is an approximation of a one that is almost 100 years old --

one taken from Sidney J. Chapman's Hours of Labour (1909), excerpts of

which can be found here. The x-axis denotes increasing work hours in a day, while the y-axis shows increasing value. The curve P

represents worker productivity, for which we'll accept a simple

definition: "output per unit time at a given number of hours worked per

day". The graph shows that for a certain amount of time, a person can

actually get real, useful work done, and that work is represented by the blue area under the P

curve. After a certain point, the worker can still get work done, but

not as much or at the same pace as before -- this is represented by the

yellow area. The red area represents negative work, in which the

worker's output is of the "one step forward, two steps back" sort, and

happens after more than a reasonable number of hours of work.


You've probably experienced this either at work or in school -- after a

certain number of hours of work, you become more mistake prone, and

spend an increasing amount of time correcting mistakes. Sometimes, you

don't catch those mistakes until the next day and spend time correcting

them, making for less productive time doing today's work. I know that

I've looked at code or documents I've written during crunch mode and

thought to myself: "Which idiot wrote this? Oh wait, that idiot was me."




Another unseen consequence of working long hours is that non-work tasks

creep in to compensate. Errands you would have run from home are now

run from work, thus negating the reason for the late hours at the

office.




Finally, there's the matter of sleep. We programmers have an anti-sleep

culture; just count the Starbucks mugs or bottles of Coke, Mountain Dew

or Red Bull in any office with coders. Better still, visit ThinkGeek, an online

shop catering to programmers, systems adminsitrators and other computer types and note that they have a whole section devoted just to caffeine.


We've known for a long time about the detrimental effects of lack of

sleep. Even in popular culture, the lack of sleep leading to odd or

insane behaviour goes back hundreds of years -- at least as far back as

Lady Macbeth. Those of us who've caught some documentary footage of

sleep deprivation experiments have had a good laugh at the test

subjects as their behaviour became increasingly erratic as the

experiment wore on. Sleep can often bring about clear thinking -- there's a reason we have the expression "Let me sleep on it". There's also been some research suggesting that sleep inspires creativity.


In spite of this knowledge, we still work hard at fighting sleep. In

writing this article, it dawned on me that we view sleep in a way

similar to the way anorexics view food -- not as

a necessity of lifenand one of its great pleasures, but as a necessary

evil, if not an enemy to be defeated. Consider this

slightly-edited-for-anonymity post from an anorexic's blog:

I'm bummed out right now. I'm doing

really "well" and losing lots of weight. I'm getting lots of

compliments on my looks; everyone's going on like "[name deleted], what's your secret? I need to

start doing what you do!"

If only they knew. I have no idea what to do

anymore. It doesn't matter what I do; I won't be happy. Sometimes, I

think about what I'm doing to myself and realize that it's sick. I'm really just  hurting

myself. I just want to stop and get better, but if i

do that, I'll gain back all my weight and be ugly again. Anorexia -- maybe it's a disease, but it's one that makes me

beautiful. I'm not ready to give it up.

The problem is: I'm miserable. My entire life is about being skinny. What the hell kind of life is

that? I want to be thin and beautiful. I'm certainly much thinner

and and more beautiful than before, but am I happy?


Thats it for now. I hate sounding so negative, but on the bright side, hey, I'm still losing weight.

Your first reaction was probably one along the lines of "Hey, that poor kid needs help!"


Now imagine substituting anything related to food and eating with sleep and exchanging anything related to thin and pretty with productive, a valued employee and worthy of a raise or candidate for promotion.


Pardon the pun, but it's food for thought.

- Posted by Richard Chlopan - 3:07:16 PM -

Interesting In a rare case of role rever... 

Bootleg fark.com rss feed — In a rare case of role reversal, some planet makes star its bitch

- Posted by Richard Chlopan - 2:50:16 PM -

Generic meeting summary. 

McGee's Musings — I've had reason to appreciate this sentiment far too many times in faculty meetings, partner meetings, and other settings where ego and brains fight for dominance. Worth remembering. Thank you Espen.


I think this goes for most meetings:

"[...] a [...] faculty meeting is not over when everything has been said, it is only over when everything has been said by everyone. By my count, we're about 2/3 done with the first criteria but only about 1/4 done with the latter."

Not that I am not guilty of spurious (and oh so well formed) rambling overspecifications myself.

From ProfessorBainbridge.com via Infectious Greed.


- Posted by Richard Chlopan - 2:49:07 PM -